These control types include Text, Images, Combo-boxes, List-boxes, Check-boxes, etc. ![]() UI classes are configured using control types defined in engine. ![]() HUDs can be designed and implemented to show information relevant to the game, offer the ability to create unique interactive systems, along with some elements capable of being drawn in 3D space, to apply towards spatial or even diegetic UI opportunities. Real Virtuality offers the ability to configure and draw HUD and UI elements, through the use of engine supported control types and configuration parameters. When working with Pixel Grid System the following macros might be of use:
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